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Chapter 2 by Javalar Javalar

Which person do you want to play?

[Game mode explained]

This story uses score points and variables. To experience the full game character of the story, please click "Start game" at the "Score" tab (top right). Reading the story, you will collect points in various areas. These points will shape your character and will influence his behaviour, as well as how other people in the story react to you during a later stage.

The five "character stats":

Dominance: The more points you collect in this area, the more dominant and impressive is your appearance. Acting self confident will normally add to this stat. If you have accumulated a high value in "dominance", people will immediatly recognize from your posture and your first words, that you are a dominant character who is used to the fact that his orders are obeyed. Apart from this, adding points to dominance also means that you prefer to play a dominant role sexually and get aroused by incidents where other people react submissive towards you.

Submission: Collecting points in this area makes you a more pliable, malleable person. Having a high submission stat means that people who like to dominate others will recognize from your posture and your appearence that you are somebody who can easily be ordered around. High submission is also equivalent to being easily aroused by acts of sexual submission: serving other people sexually or becoming a cuckold/cuckqueen.

[Sidenote: I am aware that there are people who are dominant in normal life while enjoying sexual submission and vice versa. For the sake of simplicity, and in order to not add too many stats and numbers to this story, this is not possible here. If you want to play a sexually submissive character, you will behave submissively in general. That being said, most encounters at 'The invitation' will be of a rather sexual nature anyway.]

Bondage: If you are interested in ropework, chains and bondage gear, this will add points to the "Bondage" area. The more you are interested in this, the more you are also getting aroused by people being tied and chained (including yourself, if you are the more submissive type). Interest and arousal obviously affect each other.

Sadism: If you enjoy inflicting pain on others, you will quickly accumulate points in this area. Obviously a dominant person does not necessarily need to enjoy inflicting pain. It is a different variety. You will also add points to "Sadism" if you are mean to other people or take pride in hurting them verbally.

Masochism: You enjoy the feeling of being hurt physically. Collecting points in this area means that you will get aroused by other people hurting you (pinching, spanking, needlework, etc.). Like in all other areas, acting accordingly will add to your points in this area. Having accumulated a high number of points means that you might be **** into certain actions, because your sexual masochism forces you to do so.

Other stats:

Arousal: This stat is measured in percent. 0% means no arousal, 100% is more or less a climax. If you have reached 100% and you are involved in any situation where people arouse you more, you will be **** to choose an option where you cum, no matter the circumstances or the consequences. If you play the male protagonist, your arousal will afterwards probably drop back to 0%. Arousal also depends on your character. Submissive characters are obviously aroused by different situations than dominant ones.

Currency: The party you attend has its own currency for the evening. Guests are given a certain amount of chips and can increase their wealth or spend it on various things - most of them related to sex. If you plan to stay in control of your actions, make sure not to spend too much money. Otherwise you might find yourself in situations where you have to sell something to earn money. And you don't have that many things to sell, besides yourself...

Action points: During the party, you will walk through different rooms. While some of those rooms might allow you to stay as long as you want and interact with everybody inside that room, most situations will oblige you to leave the room after a while. This is embodied by the limited number of "action points" you have. As soon as you used up all your action points, you will have to walk on, maybe because time has passed or because the other people in this room have moved on and are no longer present. From a story & game perspective, the action points are a tool to make you choose certain encounters.

Friends: You will interact with a lot of guests and might befriend some of them. This does not necessarily mean that they are close friends now, but rather that they will recognize you if you meet them at a later stage, and act differently to you. This is a hidden stat, to avoid that your side bar gets clogged with information.

Inventory: You might find items during your time in the mansion which you can take, keep and use at a later stage. Those things will also show up in your score box.

Your Love for your spouse: You start the game as a normal couple. Depending on your choices in the story, you can find a completely new passion for each other (and very new ways to have sex), or you could also decide that other guests in the mansion are much more interesting and lose interest. This is a hidden stat.

What's next?

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